So, with 24 charisma as sorcerer I have together 19 uses of that spell. Sell at the Open Gaming Store! You can end the chain at any point. The target must attempt a basic Reflex save. Source chain lightning. School: Evocation. This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets. The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. Components V, S, F (a bit of fur; a piece of amber, glass, or a crystal rod; plus one silver pin per caster level) . School evocation [electricity]; Level sorcerer/wizard 6. Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets. Mechanically, Chain Lightning is just a targeted direct damage evocation spell that doesn't just hit an entire area (friends and foes alike). Casting Time 1 standard action. This spell deals 1d10 points of damage per caster level (maximum 20d10) and the save DC isn't reduced for secondary targets. Secondary targets have to be within 30 feet of any other target, not necessarily the primary target. | d20HeroSRD With Humphrey Bogart, Eleanor Parker, Raymond Massey, Richard Whorf. | FateCoreSRD Range 500 feet. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). Secondary targets have to be within 30 feet of any other target, not necessarily the primary target. A target can be a creature or an object and can be targeted by only one of the bolts. Finally, on spell level 9 I get Chain Lightning maximized for full damage, on spell level 8 its Empowered and on level 6 its in normal form. A target can be a creature or an object and can be targeted by only one of the bolts. sec. The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. The secondary bolts each strike one target and deal as much damage as the primary bolt. Targets one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target) You can end the chain at any point. Casting Time 1 standard action. ... tongi has a chance to stun creatures of evil alignement on critical hits and grants its wielder the ability to cast Chain Lightning spell once per day as a 11th level wizard. Directed by Stuart Heisler. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be struck more than once. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. Chain Lightning. New Pages Pathfinder Wiki Cixyron Details Alignment NE Pantheon Daemon Harbingers Areas of Concern Electricity, ... preferably during a thunderstorm. Chain Lightning is a spell in Pathfinder: Kingmaker.. Chain Lightning Information. Each target can attempt a Reflex saving throw for half damage. This spell deals 1d10 points of damage per caster level (maximum 20d10) and the save DC isn't reduced for secondary targets. "You have line of effect unless a creature is entirely behind a solid physical barrier. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. Chain Lightning Edit Page Content. | Swords and Wizardry SRD Chain Lightning. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. Chain Lightning will work well against his "boss" form. | Design Finder 2018 School evocation [electricity]; Level sorcerer/wizard 6. | PF2 SRD. Unlike Lightning Bolt, chain lightning strikes one object or creature initially, then arcs to other targets.. Targets one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target) Dominate (enc) H U: A creature must obey your orders. You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. Chain Lightning. Unlike Lightning Bolt, chain lightning strikes one object or Creature initially, then arcs to other targets. Unlike lightning bolt, chain lightningstrikes one object or creature initially, then arcs to other targets. This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Big enemy HP pool / swarm => AOE spells: Fireball / Molten Orb / Lightning bolt, etc. | 5th Edition SRD Disintegrate (evo) H: Reduce a creature or object to dust. Each target can attempt a Reflex saving throw for half damage. It says "chain lightning strikes one object or creature initially, then arcs to other targets." Targets 1 creature, plus any number of additional creatures. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). I can't find an official ruling on Chain Blast specifically, but the FAQ on Cleave clears up the language in a way that's pretty unambiguous. Pathfinder: Kingmaker. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. When those are used up he’ll resort to Lightning Bolt, Fireball and Acid Arrow. Boons - Daemon Harbingers ... ball lightning 3: chain lightning For Followers of Cixyron Simply put, can chain lightning hit a target that is within the spell range as normal, and out of line of sight, such as around a corner? You can end the chain at any point. Chain Lightning. Disintegrate – High damage spell that targets fort saves, also makes it impossible to bring creature back with a raise dead if it deals the killing blow. Check out our other SRD sites! Additional critical rate is applied, and Chain Lightning can chain attack targets near the target. He’ll cast Tsunami, Clashing Rocks, Elemental Assessor at first, before moving down to Chain Lightning, Disintegrate and Acidic Spray. Traveller SRD The text about additional targets doesn't remove this general restriction, which would mean you could get everyone with the spell's range (30' base as long as you can jump between targets no more than 30' apart - better with Reach metamagic, but still not unlimited). Targets one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target) Recent Changes Shop the Open Gaming Store! 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